Pirates now wait fleets that are coming to their systems before moving to another system (depending on their mission)Īdded: AI is now able to activate laws (knowing that it costs Influence points)Īdded: AI is now able to cancel laws to retrieve the empire pointsĪdded: AI is now able to trade technologies by diplomacyĪdded: AI now research military modules technologiesĪdded: AI is now able to attack enemies it finds on its mission pathĪdded: AI is now able to propose alliances, map and vision sharing (if it has the tech)Īdded: AI now feedbacks more game events and takes into account more player actions (leeching, time bubbles, blockades, attacking civilians, Unfallen actions etc.)Ĭhanged: Globally improved the military attack, defense and invasionĬhanged: Improved the way AI uses support modulesĬhanged: Increased AI desire for trade (in particularly for mercantile AIs)Ĭhanged: Improved map and vision sharing evaluation and open borders
#ENDLESS SPACE 2 SHIPS DISAPPEAR GENERATOR#
Refined some behaviors in the galaxy generator Several optimizations have been made for different parts of the game (GUI, Computation.) New Scanview system management implementedĪdded technology Helper to suggest technologies to the playerĪdded 2 new minor factions, Remnant and PulsosĪdded “exotic” effects on strategic weapons and defensesĪdded a specific star type for the academyĪdded founder heroes and the 5th Sophon heroĪdded new content to curiosities (Modules / Space battle tactics / Star system improvements.)Īdded final rewards of all Main Quests (Chapter 4)Īdded population swap in United Empire Main Quest